Navigating Spatial Computing and Immersive Tech | Deloitte US has been saved
Authored by Dany Rifkin.
Extended reality (XR) has arrived
Deloitte’s Unlimited Reality team has just returned from the Augmented Enterprise Summit (AES), an annual independent enterprise XR conference that nearly doubled in size this year to accommodate the rapidly growing number of people dipping their toes into the world of immersive tech. Over the course of three days, the team spoke with more than 100 leaders who are actively experimenting with augmented and virtual reality (AR/VR) to solve critical workforce and operational challenges. Over and over, in one-on-one conversations, on panels, in case studies, over meals and coffee, and just walking around, they heard the same thing: XR is officially here; it’s just stuck trying to cross the chasm.
First, the good news: XR is here, and opportunities abound
XR is already being used all around us. As most business leaders are well aware, to find product market fit, your technology should uniquely address a problem so profound that people are spending time and money hacking together wildly suboptimal solutions. Anyone who spends time in manufacturing, oil and gas, high tech, and other industrial sectors will likely tell you the same thing: Current knowledge management, safety training, and first-wave support tools are inconsistent, suboptimal, and constantly being solved through point solutions. Deloitte’s Unlimited Reality practice has identified the industrial metaverse as the most promising use case, doubling down on investments around end-to-end industrial solutions, including enterprise spatial data lakes, augmented worker solutions integrated with enterprise systems, and digital twin simulations for operational efficiency.
As we think about the future of work as it pertains to spatial computing and immersive tech, there are incredibly exciting opportunities across the talent life cycle—VR job simulations for talent acquisition, immersive onboarding experiences and persistent environments, collaboration in 3D spaces, etc. But the conversation business leaders most often want is around VR training and AR for knowledge augmentation in the flow of work. Right now, that’s where organizations are ready to experiment because that tends to be where the capital investment is manageable, the degree of disruption to work processes is typically limited, and the return on investment (ROI) is easy to calculate (for example, reduction in safety incidents, reduction in travel costs).
Now, the challenge: Navigating the years ahead
It’s a tale as old as time. Every technology innovation struggles to move from early adopters to the mainstream. It’s a product-market fit challenge, a marketing challenge, and an adoption challenge rolled into one. This is the challenge XR hardware and software providers are facing, but it’s easily applicable to enterprise scale as well. XR (and especially AR) is a complex technology that will likely take time to reach maturity and mass adoption. In some cases, engineers are trying to hack literal physics. So, how should organizations navigate the next few years?
The long journey ahead of us
Perhaps upcoming XR releases will blow us all out of the water, and the hype cycle does appear to be on the upswing. The team left AES with a profound belief in the metaverse, or spatial computing, or immersive tech—whatever you want to call it. And having been in and around the tumultuous space for years, we take that as a huge leap of faith. Use the lessons above to get ahead of the curve in this exciting new immersive frontier.
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