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Perspectives

Extended reality technology in global business services

The metaverse may be our next destination

As extended reality technology reaches new heights, the metaverse is opening new opportunities to enhance the work experience and expand the scope of shared services for global business services (GBS). Explore the use-case opportunities for extended reality in business, from training to prototyping, and learn how you can prepare for an xR future.

The promise of extended reality for business

Remote work is here to stay. In Deloitte’s 2021 Global Shared Services and Outsourcing Survey, 87% of approximately 600 respondents reported an intent to retain a mostly remote or fully virtual workforce model over the next three to five years. Now, given increased Zoom fatigue and an ever-sprawling workforce, rapidly advancing extended reality (xR) technology brings new possibilities for businesses to both enhance the everyday work experience and expand the scope of shared services in a global business services (GBS) setting.

Today’s features give us an idea of how these capabilities can be applied to future extended reality use cases in business. One example might be to leverage extended reality technology to conduct virtual field visits for GBS site selection, enabling a fully immersive experience that is dramatically more inclusive to the innumerable individuals involved in the decision-making process. As this technology reaches new heights, it may be time for GBS leaders to envision the art of the possible, through the lens of an extended reality headset.

Extended reality in global business services: The metaverse may be our next destination

What are the three components of extended reality?

Extended reality technology includes a spectrum of at least three digitalized environments. At the most immersive end of the spectrum, virtual reality (VR) creates a digital environment that completely replaces the user’s real-world environment. By wearing an enclosed headset the user is transported into a fully immersive and interactive digital scenario.

Similar to VR, augmented reality (AR) builds on a real-world environment with a digitally created layer, much like Google Glass and Ray-Ban Stories, to create a semi-immersive experience. Mixed reality (MR) introduces a tactile recognition between the user’s hands and an object within the user’s view.

Spectrum of extended reality

Augmented reality

Overlays digitally created content onto the user’s real-world environment.

Mixed reality

Blends digital content into the real world, and creates an environment where both can coexist and interact.

Virtual reality

Creates a digital environment that replaces the user’s real-world environment.

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What is extended reality technology like right now?

Commercially available apps generally fall into the following categories: gaming, viewing, and collaboration. A headset can cost under $500 and with a Wi-Fi connection and a small amount of space (if you plan to roam in the metaverse), anyone can pop on a headset and get started.

Deloitte’s own Global Business Services practice tested multiple apps, focusing on collaboration apps, while using a VR headset. In one situation, a team of ten reviewed a PowerPoint presentation, with half using headsets and the other half joining by desktop. Here’s what we found:

  • The virtual environment makes it easier to “read the room.” Avatars can intentionally face each other, so it is clear who is addressing whom within the virtual room.
  • Wearing the headset blocks out all distractions.
  • Wearing the headset also creates a natural time limit to the virtual session, due to the finite battery life and the eventual need to take off the headset, such as to check the time or just to get a break from wearing it.
  • Apps that allow joining by desktop are by nature more inclusive to those who do not have headsets.

What are the business use cases for xR?

The immersion, collaboration, and haptic capabilities bring a wide array of use cases to the table. Let’s deep dive into three potential examples below.

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Use case 1
Training
Using dynamic scenarios for upskilling and reskilling.

GBS centers rely on training to ensure employees are upskilled or reskilled as necessary to support respective functions. By encouraging virtual reality-enhanced trainings, organizations can leverage the immersive environment for dynamic scenario analysis to not only train employees in foundational topics, but also provide a variety of scenarios to retool employees on intermediate and advance topics that employees may otherwise learn "on the job." Since xR-based trainings can better upskill staff to enhance their skill sets, organizations can leverage an enhanced talent pool to expand the offerings for their GBS centers, with the focus on expanding GBS centers to more value-added capabilities such as customer experience and user-centric design, as well as M&A integration services. This is a gateway to enhance "the center office" for more value-added functions driving an efficient operating model.

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Use case 2
Field due diligence
Replicating physical spaces for virtual visits.

The ability to replicate, augment, and enhance physical spaces in the virtual world can provide benefits in leveraging xR technology to bridge the virtual and physical divide. With 3D modeling capabilities, organizations are able to replicate physical spaces, and augment them for “real life” experiences. Imagine the following: An organization would like to conduct field due diligence to determine the most optimal location for a new captive site. With the use of three preconfigured headsets, the team can not only virtually visit the site but also review key data points based on critical location factors (e.g., nearby universities for talent, regulatory requirements, and overall geographical placement) all within a digital realm. In addition to the standard interviews and due diligence meetings, software can be used to facilitate meetings with economic developers and government officials. In regards to more of a networking setting, imagine a golf outing, followed by a private happy hour that mimics real life in terms of sensory feedback. This can be achieved without having to set foot outside of the home!

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Use case 3
Prototypes
Developing and testing at a fraction of the cost.

Instead of creating physical prototypes, oftentimes at the cost of exorbitant R&D budgets, xR technology provides the capability to digitally develop, test, and modify prototypes at a fraction of the cost. The global virtual prototype market is estimated to reach $862 million in 2025, respectfully growing at a 19.4% CAGR. Traditional prototyping is a highly specialized function and is often supported by a complex supply chain and manufacturing backbone to produce physical prototypes that require multiple iterations, increasing the time and cost to process through the R&D pipeline. Fast-forward to prototyping in xR, where digital, one-on-one models can be created and modified at the tip of your fingers. R&D teams can collaborate dynamically and prototype in real time. Furthermore, GBS centers can leverage teams to do more of the creation components, leaving specialized functions to do the design and analysis activities. Leveraging xR in business results in a reduction in product development time and, by leveraging an optimal service delivery strategy, can allow R&D teams to focus on more of the value-added activities.

    Considerations for xR in business

    While xR brings together a wide range of exciting new capabilities, there are additional technology development, extended use, and infrastructure limitations that need to be considered.

    Deloitte’s own Global Business Services practice tested multiple apps, focusing on collaboration apps, while using a VR headset. In one situation, a team of ten reviewed a PowerPoint presentation, with half using headsets and the other half joining by desktop. Here’s what we found:

    Today, there remain both hardware and software limitations with xR enablers. Through our testing of multiple headsets, we found them uncomfortable for long periods of time, the battery life unable to keep up with the demand, and a lack of sensors to enable fully immersive technologies. On the software front, of the five collaboration applications and three mixed-use applications tested, we found the applications lacking the ability to truly collaborate on documents and presentations. The lack of supporting hardware components to make edits on the fly resulted in awkward hand motions and multiple attempts to type a single sentence. While app developers are working through integration points with common platforms such as Google Drive and Microsoft Teams, many of the features are still underway. Lastly, much of the software and content configurations, while rather flexible, are all custom and can be costly as a niche talent pool is required.

    Concerns regarding extended use of xR and ethical impacts in regard to sensory vulnerabilities, social isolation, and desensitization have been raised by augmented reality experts. While there is still research to be done, the potential impacts of long-term xR usage do need to be weighed by organizations.

    IT functions need to be consulted when integrating VR technology in the workplace. Organizations will not only need to effectively manage the deployment and maintenance of hardware but also ensure the infrastructure can manage the software powering VR headsets. They will need to consider whether it makes sense to manage headsets or leverage a third party to maintain and update hardware components. In addition to software and hardware maintenance, IT functions will need to develop and deploy a data strategy to effectively manage the new data that VR will unlock for the organization.

    Among the key considerations laid out above, organizations are dependent on leading companies in the VR domain to enhance and scale existing technology. There are aspects that organizations will need to consider in order to best prepare for this emerging technology.

    What can organizations do to better prepare?

    • Enhance existing IT Infrastructure: IT organizations will need to determine technical requirements for xR software and hardware to ensure existing infrastructure can integrate with the new technology.
    • Strengthen data management and governance policy and processes: Due to xR enhancing the availability and type of data being collected, companies need to ensure there is a rigid data governance methodology in place.
    • Identify functions, processes, and activities ripe for XR technology: It will be imperative for companies to begin identifying, down to the activity level, which areas will be enhanced by xR based on predefined criteria.
    • Identify community-building opportunities enhanced by XR: Organizations will need to identify and prioritize community-building initiatives for their virtual employees to take advantage of the many opportunities to collaborate through xR.
    • Build a business case to support xR enhancements: As organizations identify uses cases specific to their own companies, it will be imperative to ensure a business case (qualitative and/or quantitative) to support leveraging xR.
    • Deploy a thorough yet flexible change management strategy: As with any new technology, deploying an effective change management strategy with change agents will be imperative to integrate xR technology.

    Contact us to learn more

    xR technology is very much a topic to get excited about. With advancements underway each day, it’s only a matter time for the metaverse to become the next best location for a future GBS center. Connect with our team to learn how your organization can prepare for the future of extended reality.

    Get in touch

    Kort Syvorson
    Principal, GBS practice leader
    Deloitte Consulting LLP

    Tara Nicholson
    Principal
    Deloitte Consulting LLP

    Valerie Liu
    Senior Manager
    Deloitte Consulting LLP

    Adam Kapasi
    Manager
    Deloitte Consulting LLP

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